

Nick: We’ll always be developing adventure games, but we’re playing a lot of other You’ve been really successful with adventure games, what made you choose to Time, our focus has been on narrative games, but we’re exploring related genres asĢ.
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PC and mobile, and have won numerous awards doing so since 2007. Nick: At Daedalic, we’re publishing and developing high-quality games for console,

Nick asked me if I may want to help him with story and worldbuilding for The Localization Department here at Daedalic and I do voice directing whenever I get I also had the original idea of making A Year Of Rain.īen: Hullo, I’m Ben, my business card says I’m a Narrative Designer. Nick: My name is Nick Prühs, and I’m working as Technical Director at DaedalicĮntertainment. Could you introduce yourself and Daedalic ? Guess what? I managed to get you a nice little interview with them! So let’s go.ġ. A year of Rain could finally be what a lot of RTS fans are waiting for. This studio has managed the feat of putting this genre back on track, with products of high to very high quality.Īs they obviously like the challenges, they come with their ideas, their world, their quality and real financial means to tackle the RTS. This genre knew the same trajectory as the RTS. I present you the studio Daedalic Games, studio having the crazy idea to make point and click, its nobility. The sky is dark, but a miracle can happen. Often good ideas, but rarely better than a nice little game (with the notable exception of Warparty). Independent studios are assembled and try to realize their strategy game. After a golden age when titles multiplied, brutally, such as the extinction of dinosaurs, a meteorite seemed to fall on this genre.īut some studios still risk it. Rem: La version française arrivera sous peu, mais en attendant pour les non allergiques à l’anglais voici l’intégralité de l’interview.Īmong the major categories of video games, if there is a field in crisis, it is the RTS.

Devinez quoi? J’ai réussi à vous dégoter une petite interview sympa avec eux! Alors c’est parti. A year of Rain pourrait être enfin ce que beaucoup de fans de RTS attendent. Ce studio a réussi le tour de force de remettre ce genre sur les rails, avec des produits de haute à très haute qualité.Ĭomme visiblement ils aiment les challenges, ils débarquent avec leurs idées, leur univers, leur qualité et des moyens financiers réels pour s’attaquer au STR. Ce genre qui connut la même trajectoire que le STR. Je vous présent donc le studio Daedalic Games, studio ayant eu l’idée saugrenue de faire du point and click, sa lettre de noblesse. Le ciel est donc sombre, mais un miracle peut arriver. Souvent de bonnes idées, mais rarement mieux qu’un petit jeu sympathique (à l’exception notable de Warparty). Des studios indépendants se montent et tentent de réaliser leur jeu de stratégie. Mais certains studios s’y risquent toujours. Après un age d’or où les titres se multipliaient, brutalement, telle l’extinction des dinosaures, une météorite sembla s’abattre sur ce genre. Parmi les grandes catégories du jeu vidéo, s’ il existe un domaine en crise, il s’agit bien du STR. A Year of Rain : Interview Exclusive de Daedalic Games
